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What does "Mastery" do in FarmVille?

I just reached my first Mastery three level on grapes in FarmVille, so I thought I'd let you know what you get:

image What does "Mastery" do in FarmVille? image1 What does "Mastery" do in FarmVille?

A real cool mastery sign! An also you will get extra 2 XP for SOME of the crops that you HARVVEST thereafter (sort of a chance)

image2 What does "Mastery" do in FarmVille?

It is getting quite crowded now on farms… topiaries, pink cows, elephants, dozens of mastery signs… I predict that people will go and specialize.

Topiaries have arrived in Farmville! Collect all 13!

image257 Topiaries have arrived in Farmville! Collect all 13! image258 Topiaries have arrived in Farmville! Collect all 13!

 

 

 

 

 

 

 

topiaries - Today we saw in Zynga FarmVille the introduction of Topiaries. They are little shrubs "cut" in certain forms. 6 are currently available in the shop. And 7 can be gifted

Topiary is the art of creating sculptures in the medium of clipped trees, shrubs and sub-shrubs. The word derives from the Latin word for an ornamental landscape gardener, topiarius, creator of topia or "places", a Greek word that Romans applied also to fictive indoor landscapes executed in fresco. No doubt the use of a Greek word betokens the art's origins in the Hellenistic world that was influenced by Persia, for neither Classical Greece nor Republican Rome developed any sophisticated tradition of artful pleasure grounds.

The shrubs and sub-shrubs used in topiary are evergreen, have small leaves or needles, produce dense foliage, and have compact and/or columnar (e.g. fastigiate) growth habits. Common plants used in topiary include cultivars of box (Buxus sempervirens), arborvitae (Thuja spp.), bay laurel (Laurus nobilis), holly (Ilex spp.), myrtle (Eugenia or Myrtus species), yew (Taxus species), and privet (Ligustrum species.).[1] Shaped wire cages are sometimes employed in modern topiary to guide untutored shears, but traditional topiary depends on patience and a steady hand; small-leaved ivy can be used to cover a cage and give the look of topiary in a few months. The hedge is a simple form of topiary used to create boundaries, walls or screens.

The cow, the pig and the duck are really cheaply priced. So… I saw a lot of  green ducks, pigs and cows on my frontpage meaning a lot of selling of these new items.

The Sheep, the Llama and the Flamingo however are more expensive and will probably mean a good revenue stream for Zynga. Together they cost 30 FV which is in actual dollars somewhat more than $5. Most people however who DO want to collect them all and are short on FV will have to pay $10 for 55 FV. (The interesting one is the Llama I haven't seen this animal before).

image259 Topiaries have arrived in Farmville! Collect all 13!So if you see Sheeps, Llamas and/or Flamingo's then you will recognize the true collector (space begins to become a problem for most farms though).

Players can gift the horse, the goat, the bunny, the elephant, the goose, the ostrich and the buffalo depending on the level they are on. The Oistrich and the Buffalo rank higher than the olive tree gift, which was the highest on the list before.

 

halloween trees - Not mentioned on the frontpage are the new Spooky Tree and Hollow Tree (it's October) that only can be acquired this week. The spooky Tree is really affordable by anyone but the hollow tree is 7 FV. For a player willing to pay the $10: he will have 25FV left to also buy the hollow tree. (it will blend in perfectly with a dark manor). On the dev page it states "There's also the first batch of LIMITED EDITION HALLOWEEN items" so expect to see more Halloween stuff coming.

new start page – the startup screen is also new: each time a user starts a different farm is shown. This gives a lot of inspiration :)

over and out – I'm saving for my Villa - Edward de Leau

image260 Topiaries have arrived in Farmville! Collect all 13!

The implicit FarmVille Goal: have MANY neighbours!

image262 The implicit FarmVille Goal: have MANY neighbours!I have reached the maximum amount of neighbors I can invite. The popup says a maximum of 300. this not mean however than I can not accept neighbors anymore. Neighbors can still be accepted, I don't know the maximum of that.

image263 The implicit FarmVille Goal: have MANY neighbours!It is very beneficial within FarmVille to have as many as neighbors as possible within the limit. In other words: to reach those 300+ neighbors. You will not only achieve the  Local Celebrity Ribbon in the process (150 neigbours) but will also get the Good Samaritan ribbon more quickly (by just visiting your neigbors).

Furthermore your gift inbox will contain hundreds of gifts each day (reaching the daily gift limit) so that your revenue stream can come from selling these gifts alone (since there is no room for placing them). If you ask for a goat you can place 150 goats on your land the next day…

Furthermore the "wall" will be an almost continues stream of awards and lost animals. You will soon lose interest in even clicking on the awards and the lost animals. So in mathematical terms: you max out your chance for an ugly duckling when you max out your list of neighbors. (of course the wall will be updates with friends also so you can stretch this further). And why should you collect ugly ducklings? Because they are, apart from Acai Trees, the best resource you can get for optimizing your coins/pixel. In other words: to maximize the amount of money from your land you would have a land full of swans.

I could go on a bit on why it is beneficial to have this maximum amount of neighbors but I'll leave that for another time.

My current list of neighbors, I have marked in red the neighbors that I will keep in any case (family and friends). That is a very luxurious experience! *BIG GRIN*. I will update it in some weeks.

image1110 The implicit FarmVille Goal: have MANY neighbours!

In the meanwhile I'm saving pennies for my new Villa :)

Over and out – Edward de Leau – Add me as a friend here and see my FarmVille Strategy Sheet here.

Mona Lisa Farm in FarmVille

image thumb7 Mona Lisa Farm in FarmVille

OMG this one is cool

XP Optimization and Automatic leveling in FarmVille (incl. video)

image thumb8 XP Optimization and Automatic leveling in FarmVille (incl. video)

Grrrrrrr!  This is what I wrote:

Is this "cheating"?

Cheating on a free game is not of any use unless you cheat yourself. However in this case the game itself asks for hours of repetitive tasks to perform the best XP/cost leveling. Automation here is as natural as any place where IT technology is used and basically for the same purposes.

Which players will use it?

Most players are not interested in reaching higher levels. They are satisfied with a farm and just have fun with the game. Only a small set of player are interested in reaching higher levels or mainly interested in reaching higher levels, most with the purpose of reaching either level 34 (to buy the Villa) or level 36 (to have access to all crops). By the time a player feels the need to automate, he will have already have access to an amount of property and assets because only then these tasks will become too intensive to perform manual. So we expect only a small set of players using this between level 20 and 34/36.

FarmVille XP Levels - There are several goals within the game FarmVille and one of the goals is leveling up. In exchange for certain actions you receive XP. With enough XP you gain a level (see http://fv.leau.net for the list of 70 obtainable levels). Most of these actions cost money. This blog article proposes optimization of XP/cost and automating tasks to bring back hours spend to 1% of the original hours needed.

Other Goals - This does not mean that you will spend all your energy on only this goal. You will hunt achievements called "ribbons", master your crop mastery and of course (the most important) just have fun building a beautiful farm.

However, for the budget you have set aside for "leveling" (some people make it 100% of their budget and some 0%) automation of repetitive tasks is almost the first thing a leveling oriented player thinks of.

image thumb9 XP Optimization and Automatic leveling in FarmVille (incl. video) So the first thing to know is: what gives the highest XP for the least amount of money? When scrolling through the FarmVille farms I see people using 2 methods:

image268 XP Optimization and Automatic leveling in FarmVille (incl. video)1. Using hay bales: they buy 1 hay bale for 100 coins and then gain 5 XP. After this they delete it again. So this actually gives 1 XP per 19 coins.

2. Using crops: usually: seed 1 Soybeans and then delete it. This gives 1 XP for every 10 coins, which is the best way to go.

However… only this week special seeds are available called "sweet potato" (see my previous post) which are even better than Soybeans, they give 1.6 XP for every 10 coins. So 50.000 gives you 8000 XP, enough for most levels under 35.

When the goal is to spend 100% of the budget on leveling (this is budget after re-seeding existing property), then a player will harvest his normal crops, sow his normal crops and on one square or nine image thumb10 XP Optimization and Automatic leveling in FarmVille (incl. video) squares he will keep using the crop XP conversion until his budget runs to 0. In some occasions this happens to be at the same time when new crops are available so that XP conversion is continues.

However this plowing, sowing, deleting is repetitive and since the XP raise is only 4 XP per square, it takes 2000 repetitions before the 8000 XP is reached. This will cost time of the player and time is money. Apart from this a player in general will just perform this action a couple of times to earn a little XP extra but then the time available for playing "a game" runs out. So it is sub optimal.

Automation is a solution for the player hunting for levels.

Automation – We first propose a choice for an automation tool. There are a lot of automation tools "out there". There are professional enterprise solutions (e.g. for testing) and little simple freeware and shareware programs. A good simple free utility is GhostMouse, which you can download almost anywhere (see http://populair.eu/software for a list of freeware collection sites).

With GhostMouse a player can record a set of mouse actions. So a player presses record, plows, sows and deletes a square and then presses play. (note that when "play" is pressed DURING the recording of a session then an endless loop will be started, with the "stop" option only 1 session can be played). The following video gives an example where I reached level 33 and 34 fully almost automated (I even had a night sleep).

This works pretty well for a free utility. A player who has enough coins left can record a session, then go to sleep and when he wakes up he is one level higher. Some tips when using this approach:

  • It is possible to save mouse recording sessions. The trick here is then to make sure that the objects are exactly located as where they were previously e.g. put the corner of the field exactly between the middle of the player profiles and have the same full screen browser open. But because the recording is in this case extreme simplistic it is better to record it again to prevent mistakes.
  • Pressing CTRL ALT will temporary pause execution. This works very well. A player can check his mail, or… press "OK" when he has leveled up, post it to his wall and then continue the session again to level to the next level.
  • Turning off the Chat Window of Facebook will prevent chat sessions that can block the screen on lower resolution screens.
  • Sometimes the servers will try to re synchronize the client, this will basically refresh the screen after a while and the mouse cursor will click away in the middle of the screen doing the same process. The solution here is to run it semi unattended (handy when a second laptop is in place on
    which other work can be done), to run it only when there are no known server problems or to just accept the fact that probably some crops in the middle of the screen, on rare occasions will get used for leveling purposes (the costs of this occurring can be calculated in the budget for leveling).
  • Sometimes the message will appear "to help a friend". Normally this is ok. But not during automated tasks! So the solution for this is to start the automated task only when a sequential session has been performed to help all neighbors. In this way no neighbor should pop up during the next day.

This solution uses GhostMouse, a simple utility. However there are far more advance software solutions "out there", some of which recognize parts of the screen and which have API's which one can script against. It is just used as the most simple example.

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