I wrote this comparison to show you (and to link to) the differences between the most played game on earth and the new addition to this type of Zynga Community Games. I hope that you can see that the games are quit alike and it will cost you very little effort to understand the gameplay of FishVille if you already play FarmVille. I assume that you already know the game FarmVille (why on earth would you otherwise come to this FarmVille weblog).
Furthermore I hope to show you that FishVille actually is an improvement on some aspects of the gameplay of Farmville and that you can have quite some fun there.
Please leave me your comments and suggestions for this comparison (so I can edit this post with your comments).
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1. FarmVille Land versus FishVille Tanks In FarmVille you have land to put things on. In FishVille you have a "Tank" to place things in. The difference is that in FishVille you can get multiple tanks while in FarmVille the land is extendable (20x20) etc… - In FishVille you get more abilities within a tank the more you level up. The higher the level, the more fish you can grow in a tank. - In FishVille the tank is really 3d, you see the objects grow or shrink when put further away (though can size them) which is pretty cool. - Just like in FarmVille you can buy these extra tanks for either coins or FV and it depends on the amount of neighbors you have. - you neighbors can walk though these tanks when they visit you and they see a little indicator with the status ( e.g. needs feeding).
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2. Decorations (FishVille) and Decorations & Buildings (FarmVille) - Just like in FarmVille there are decorations in FishVille, the difference is that buildings as well as decorations are combined as "decoration" - Just like in FarmVille you can buy them in the market (store) and they have a cost, you can only by them at a certain level and they provide XP when you buy them. - Just like the Villa in FarmVille there is one object many users will head to and this is called the Ruined Castle (also available for about 1 million coins). though only available at level 43. - Unlike FarmVille, for now, everything is available for coins (though this probably will change) - Just like in Farmville you can also gift certain decorations. |
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3. Fish versus Seeds In FarmVille you choose seeds from the market and let them grow. In FishVille you choose eggs from the market and let them grow to fish For both you need an initial step: either plow land (FarmVille) or grow an egg (FishVille). Contrary to FarmVille it gets a bit more complicated: - the XP gained from the eggs depends on the type of fish as within FarmVille but with some more variation. - Growing your fish takes (at least) 4 stages. You can choose to sell your fish in each of these stages and depending on the maturity of the fish: you get more XP, more Coins and you will have to calculate the best XP/minute to find the best options. In FarmVille there are ALSO different graphics for different stages but up until now you can only harvest your land at the end stage. - Helpfully in FishVille some Fish are already marked as Fast Fish, so you know which fish to choose if you have some time to spare and which fish to choose if you really want to logon only after a day. - Just like FarmVille your fish can die comparable to withering of crops in FarmVille. The main difference is that you still get 1 XP if you get your dead fish out of the water. That is nice. - Just like in FarmVille people are creating calculating spreadsheets and so on :) But the main difference is, that the community is still small which is nice. |
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4. Animals (like in FarmVille) Just like in FarmVille, FishVille also knows a category of animals. The differences are: - they don't produce anything (just like in FarmVille this could be introduced later) - you can only gift them or receive them via gifts. (like the majority of the animals in FarmVille) - there are no "lost Animals" - where in FarmVille you choose "rotate" in here there is something called "flip" which flips the animals to the other direction - animals are non pettable but…. |
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5. Plants (versus Trees in FarmVille) Just like in FarmVille, there is some green stuff. In FarmVille there are Trees and in FishVille there are Plants. The differences are: - in FishVille the collection for sale is bigger than in FarmVille - The plants produce nothing (for now) - Just like in FarmVille some plants, like the Frogskin Acropora or the Red Grape Algae can only be gifted - In FishVille there is perspective. It means that you crow make your plants smaller and bigger and make a way cool perspective view from the front from the screen to the back of the "aquarium". - In FishVille you can also "flip" you plants to rotate them in another direction. This is not possible with trees in FarmVille (and no use). |
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6. PET / Give Love You can give your fish some "LOVE". When you do this (random event I think) then you get an amount of coins. I don't know yet the relation between the amount of coins and the fish in the tank but undoubtly there is some. |
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7. Send gifts to friends Just like in FarmVille you can send gifts to friends via the Free Gifts Tab. The higher the level the more expensive gifts you can send (with a limit of 30 at one time). In the example you see Mark sending me a Anarchis (plant) which costs 290 when you buy it from the shop and has a resell value of 14 coins. |
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8. GIFTS LIMIT They have both the limit of 30 gifts to be accepted at once. |
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9. GIFT BOX They both have the same giftbox principle. But the one from FishVille is better because it contains tabs with categories AND it does not shift the items you have choosen to the back of the queue. In other words: more intelligent and less clicking which is nicer. |
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10. Placing Gifts Placing these gifts (or any other objects) is cooler: it takes perspective into account. Where in FarmVille there is only 1 size no matter where you place the object. The objects in FishVille get "smaller" when they are put further away and are pretty free form to be placed. This is very cool. 11. Selling Gifts Furthermore… selling your gifts in FishVille will not cause any of the well known out of sync etc… problems so it is actually possible to get all your gifts and convert them to coins. This is a refreshing feeling. |
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12. Rightmouse versus Option box The objects themselves have not the popup menu with options but all the selections each time appear in the bottom right. This is much handier because it gives the user one place to make all the selections. |
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13. Levels - Exactly the same as in FarmVille you gain levels, the more XP you have. Depending on the amount of XP you gain a new level. - each level carries a name like in FarmVille e.g. "aquarium ally" (level4, 1070 XP) or "Pearl Farmer" (level9, 10570 XP) - like in FarmVille with each level you can send new gifts, buy more advanced stuff in the shop and shift further in the neighbor list. |
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14. Coins, Cash and XP and Level and Sand Dollars Exactly as in FarmVille your indicators show the amount of money you have (at the same place), the XP indicator and the amount of XP you need to get, the Level you have with the somewhat rounded yellow level star but…. |
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15. Helping neigbours Just like in FarmVille you can help neighbors with little chores. Either cooling or warming their Tank, helping them with scum etc… You get 20 coins and 5 XP for doing it just like in FarmVille. And just like FarmVille only for the first set of users where after the income is lower. Just like in FarmVille you send you neighbor a message when you helped them and after a couple of neighbors you can place a message on the wall. One of the extra cool things is that you can thereafter clean the tank of some of your neigbors from algae (as if in 3d) and for each cleaning action you earn another +5 coins. This is nice. One of the "breeze" things here is that it only takes a snap to load the tank of your neighbor contrary to FarmVille where you have to wait for some time. This is really an advantage of the game and makes you quickly run through your neighbors (though probably it will slow down as the amount of users will increase). You can however not yet leave any "message signs" for begging your neighbors for a "Candy Cane Coral" (the highest giftable gift comparable to the Buffalo Topiary at level 40 in FarmVille) |
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16. Neighbors Just like in FarmVille you have your neighbors at the bottom using exactly the same controls. Using the same pictures, and when you move over them no avatar appears but their own avatar jumps up and down. Just like in FarmVille your neighbors are sorted from lowest rank to highest rank. You can then "visit" them or "send a gift" to them. But the option "switch neighbors" is not present (nobody understood this anyway). |
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17. Control Box The control box is about the same as in FarmVille but with some different functions: - A general indicator |
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18. Menu Bar and bottom bar Also the menu bar and the bottom bar are exactly as in Farmville: - send gifts to your friends and on the bottom the links to: - support |
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19. Design Just like in FarmVille players can make nice designs of their tanks. It will probably take a while before combinations like "stacking" and comparable "pyramids", "waterfalls", "roads" etc.. are made but this will undoubtly follow. Notice that on the first part of the tank ("the floor") objects are placed in front of each other depending on the "depth of view / depth" and on the back of the aquarium a different rules applies: whichever object is clicked last is the one on top so many different creations can be made here. |
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20. Goals Comparable to FarmVille the goals of the game are alike: - either make a nice tank and dont care about anything else The achievements/ribbons are not yet up yet but undoubtly this will come soon.
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So… I hope that if you have not looked at FishVille yet that this little comparison shows you that you easily can jump from FarmVille to FishVille and it won't take you much time to adopt to that game.
One of the nice things is also that the community is still small and the highest achievable objects have not yet been gained which is a nice exploration.
Add me as a neighbor so I can come take a look!
And finally… will I add a new weblog / database especially for FishVille? … who knows… what this weekend will bring us.




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